Hello and Merry Christmas!

I have two triangles in my OpenGL program. I want to apply different effects to these triangles using different shaders.

How can I do that? How can I implement different shaders for these triangles? What is the logic for it? Is there a special function or something like that for it?

I’ll be glad if you post an example or something like that… I googled it but I couldn’t find anything.

Thanks in advance.