# How to generate Mipmaps in a compute shader

**URL:** <https://community.khronos.org/t/how-to-generate-mipmaps-in-a-compute-shader/106630>\
**Category:** Vulkan\
**Tags:** advanced-coding\
**Created:** [December 2, 2020, 5:39pm UTC](https://community.khronos.org/t/how-to-generate-mipmaps-in-a-compute-shader/106630 "2020-12-02T17:39:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![filnet](https://community.khronos.org/user_avatar/community.khronos.org/filnet/32/6921_2.png) [@filnet](https://community.khronos.org/u/filnet)\
**Post date:** [March 24, 2021, 12:11pm UTC](https://community.khronos.org/t/how-to-generate-mipmaps-in-a-compute-shader/106630/2 "2021-03-24T12:11:07Z")

</div>

Hi,

The AMD FidelityFX Single Pass Downsampler (SPD) does that and lets you use your own filter.  
I can’t use links in my post but you can google it.

---

_[View the full topic](https://community.khronos.org/t/how-to-generate-mipmaps-in-a-compute-shader/106630)._
