How to draw Platform-independent text ?

Hi ,
I came across the following problem:
How to draw platform-independent text with OpenGL ?
I use Qt now to develop my application and cannot find something adecvate to wglUseFontOutlines in Linux.
I don’t know how to implement the following part:
[i]
CFont* oldfont = pDC->SelectObject( pFont );
ASSERT(oldfont);

if (!wglUseFontOutlines( pDC->m_hDC, 0, 256, m_DisplayList, 0.0f,
	                     (float)xt, WGL_FONT_POLYGONS,  m_Gmf) )
{
	glDeleteLists( m_DisplayList, 256 );
	m_DisplayList  = 0;
}
else
	pDC->SelectObject( oldfont );

[/i]
Thanks for help in advance

No need to dupe.
Just continue there :
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=231562#Post231562