How to display many sides of a object ? (in OpenGL )

I am working with displaying 3 side of a object. I divided window into 4 viewports.
But one of them is working.
Can anyone help me out ? Could show me some way else for doing that.
I used to using CSplitterWnd for that but OpenGL program also running in one of them.

Originally posted by learnmore:
I am working with displaying 3 side of a object. I divided window into 4 viewports.
But one of them is working.
Can anyone help me out ? Could show me some way else for doing that.
I used to using CSplitterWnd for that but OpenGL program also running in one of them.

have you called wglMakeCurrent( ) before drawing for each splitter pane?