Does anybody know how to display slanted text using wglUseFontBitmaps() or any other functions. Some sample code will be greatly appreciated. Thanks in advance!
I guess the best bet would be to create one or more textures using the font (making a font map), and to then just display the characters by using slanted quads, textured with the appropriate portion of the font map for each individual character.
[This message has been edited by DFrey (edited 06-08-2000).]