How to compile opengl shading language?

maybe it’s stupid, but my video card is quite old and doesn’t seems to be able to support "opengl shading language ".Does any library exist to “simulate” it using software only?
I would like to try understanding it but if I can’t even compile my programs…
And how to compile programs which use it?
Please, HELP!!!

Try using Mesa:


AFAIK it has software support for ARB assembly and glslang.

It’ll run slowly but it’ll at least compile and let you play.

Thanks a lot.

It is my understanding that Mesa does not have GLSL support yet. ARB_vp/fp have been in there for a while, however.

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