How to calculate if a point is in view-area??

How do I know is a particular vertex is in my view-area?

thanks

check the faq (front page left) somewhere in section 8-10

Hi,

The technic is called “frustrum culling”

Here’s the link again
http://www.markmorley.com/opengl/frustumculling.html

Oh yeah, Mark Morley rocks … His little tutorial helped me tremendously …

the code in the faq (right side of page not left)
is quicker

I’ve just finished to implement the mark morley’s code in my 3D engine and it’s work !

Excellent ! Now my 3d engine has frustum culling …