How Make the game ste to step?

Good I imagine that this has asked many times, but I don’t located any clear answer:

¿Where I can find documentation and samples of as creating a game (Step to Step) FPS 3D using OpenGL?

They could tell me:

When making their games that steps follow to program, after of having the analysis?

would help me something as:

  • First I initialize opengl
  • Then I create the class that manages the primitives
  • Then I create the class that manages the camera

Thanks, and excuse my ignorance.

You could try the following books:
1)Beginning OpenGL Game Programming
2)OpenGL Game Development

I’m currently developing a game, and this is how I did it so far:

  • I first chose a bunch of libraries to use.
    In my case: OpenGL for 3D rendering, OpenAL for 3D audio streaming, QT for windowing things and lib3ds for loading a 3ds model.
  • Looking for someone to help you.
    Because on your own, you won’t get even close to maken a first person shooter, and things you can’t seem to debug, he most probably can.
  • Register a project
    I’ve registerd my project on, because they have subversion support.
  • Start creating an engine.
    This is how we do it: we create a bunch of classes(as in: c++ class), each class does something specific(in example, one handles sounds, one loading models and so on).
    All those classes come to getter in one main class .

I’m currently still working on the engine(which probably will take some time), so I don’t exactly know what’s coming later on, but it’s probably programing the game, searching people who are willing to make models, sounds and music.