Ive got a cube made of triangles. This cube is texture mapped. I have a light in the scene.
When texture mapping is disabled I can see the effect of lighting on my cube. When I enable texture mapping the effects of lighting disapear.
I would like to make my lighting effect the textured polygons appearance as it does the non-textured object polygons, so basically can I set up vertex lighting to effect the textures or will i need to make some form of lightmap routines? Thanks in advance.