Hi 
i want design program to draw line
the user must specify the start point and end point
the we draw the line
i Know do that
but
the problem with me
i want when user choose the start point
if he think what the end point he choose the
line show
no really line but to help user
like drag
i know we must use function motion
but i don’t know the header and how i can use it
best regards
Moon_Girl
Here a simple example, say that right mouse button down starts line and button up ends line:
typedef struct LINE
{
float x1,y1, x2,y2;
}Line;
Line lines[100];
mouse()
{
if (Right_mouse_down)
{
lines[i].x1 = mouse_x;
lines[i].y1 = mouse_y;
}
if (Right_mouse_down)
{
lines[i].x2 = mouse_x;
lines[i].x2 = mouse_y;
i++; // point to next array to store a line
}
Very simple example, but maybe gives you an idea.
Originally posted by MOON-GIRL:
[b]Hi 
i want design program to draw line
the user must specify the start point and end point
the we draw the line
i Know do that
but
the problem with me
i want when user choose the start point
if he think what the end point he choose the
line show
no really line but to help user
like drag
i know we must use function motion
but i don’t know the header and how i can use it
best regards
Moon_Girl[/b]
HI 
thank you
but i mean motionmousfunction()
best regards
Moon_Girl
I was short on time, but let me expand on the line.
typedef struct LINE
{
float x1,y1, x2,y2;
}Line;
Line lines[100];
Line temp_line;
int line_draw; // Flag to tell us that a line has been started.
mouse()
{
if (Right_mouse_down)
{
temp_line.x1 = mouse_x; // Line
temp_line.y1 = mouse_y;
line_draw = 1; // start drawing drag line
}
if (Right_mouse_down)
{
temp_line.x2 = mouse_x;
temp_line.x2 = mouse_y;
line_draw = 0; // stop drawing drag line
// Store our new line
lines[i].x1 = temp_line.x1;
lines[i].y1 = temp_line.y1;
lines[i].x2 = temp_line.x2;
lines[i].y2 = temp_line.y2;
i++; // point to next array to store a line
}
mouse_motion()
{
if (line_draw)
{
temp_line.x2 = mouse.x;
temp_line.y2 = mouse.y;
}
}
display()
{
int u
// Draw drag line, until user releases button
if( line_draw )
{
glBegin(GL_LINES);
glVertex2d(temp_line.x1,temp_line.x1 );
glVertex2d(temp_line.x2,temp_line.x2 );
glEnd();
}
// Draw lines draw by user
for( u = 0; u < i; u++)
{
glBegin(GL_LINES);
glVertex2d(lines[u].x1,lines[u].x1 );
glVertex2d(lines[u].x2,lines[u].x2 );
glEnd();
}
}
As you know I have left out setup code and other stuff, but should give you an idea of how to do it.
Originally posted by MOON-GIRL:
[b]HI 
thank you
but i mean motionmousfunction()
best regards
Moon_Girl[/b]
THANKS FOR YOU ITS WORK WITH ME 