how do u create lighting/normals for glut objects

I created a terrain with lighting. i calculated all the normals individually for the vertices. But how do I go about getting light to work/reflect for objects created using the glut functions like glutSolidSphere, gluteSolidCube etc.?

They seem to be just one bright color and show no shades of light.

Glut functions do specify normals so I suspect you are not lighting the scene correctly. Could u tell us how u r setting your lighting?