How do i....

Get the projection matrix produced by a call to glFrustum() / gluPerspective(). I’ve got an inconsistency between the two (when there meant to produce the same results) that i want to check out…

Cheers,

Allan

Roger that. When can we expect your next report?

glGetFloatv(GL_PROJECTION_MATRIX, data);

[This message has been edited by harsman (edited 05-21-2003).]

Originally posted by starman:
Roger that. When can we expect your next report?

Eh?

Cheers for the reponse harsman…

Allan