# How do I use OpenCV 4.5 materials as OpenGL textures using standard OpenGL

**URL:** <https://community.khronos.org/t/how-do-i-use-opencv-4-5-materials-as-opengl-textures-using-standard-opengl/108314>\
**Category:** OpenGL: User Software\
**Created:** [February 22, 2022, 10:28pm UTC](https://community.khronos.org/t/how-do-i-use-opencv-4-5-materials-as-opengl-textures-using-standard-opengl/108314 "2022-02-22T22:28:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tunnelman](https://community.khronos.org/letter_avatar_proxy/v4/letter/t/73ab20/32.png) [@tunnelman](https://community.khronos.org/u/tunnelman)\
**Post date:** [February 22, 2022, 10:28pm UTC](https://community.khronos.org/t/how-do-i-use-opencv-4-5-materials-as-opengl-textures-using-standard-opengl/108314/1 "2022-02-22T22:28:42Z")

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OpenCV has it’s own implementation of OpenGL and this is not what I have been taught in my courses. I would like some kind of function that will do the a type of conversion for me.
