I am keen to build a large application which uses the Vulkan API exclusively in the most optimised way for maximum performance.
Obviously though, Vulkan is only partially cross-platform but it seems the VPI is an attempt by Khronos to enable devs to code against the Vulkan API and yet run their code on top of devices/OSes supporting Metal or DX12 as well.
For me, this is by far the most desirable outcome of all the proposed cross-platform solutions like WebGPU etc. and hopefully would not have similar performance penalties as ANGLE.
But, the VPI talks about a “subset of the Vulkan API” (which is sounding a lot like OpenGL-ES).
So, how can I follow the progress being made with VPI as closely as possible and know exactly which Vulkan features are “in” or “out”?