How do I get vc++ to understand opengl?

Hi,

I use both VB and VC++ and would like to know how to get VC++ to “know” opengl api calls.

By this I mean colour them and give me the parameters in the drop-down menu. VB does this using a tlb file, how can I get VC to do this?

Cheers

Allen

nehe.gamedev.net has tutors on using openGL with VC++
www.cornflakezone.com another good site.

Originally posted by allen:
[b]Hi,

I use both VB and VC++ and would like to know how to get VC++ to “know” opengl api calls.

By this I mean colour them and give me the parameters in the drop-down menu. VB does this using a tlb file, how can I get VC to do this?

Cheers

Allen[/b]

Hi,

I just need to know whether VC++ can “use” tlb files from VB.

Allen

Originally posted by allen:
[b]Hi,

I just need to know whether VC++ can “use” tlb files from VB.

Allen[/b]

For your question, the answer is yes.

Cool.

How?

Allen