Originally posted by Ingenu:
[b]First, buy a book about maths, 3d and computer gfx.
Then buy OpenGL Red Book, it’s worth it.
what the heck man…
YOU DON’T NEED THAT MANY BOOKS!! [unless you’ve been living in the country all of your life and never heard of a “computer”]
If you have ever covered vectors and matricies, and are fimiliar with the cartisian co-ordinates [x,y,z pos.]. You can just buy the Red Book or the SuperBible. I own the latter, and recommend it because it also discusses many techniques and some Win32 programming in the end. On the other hand Redbook just lets you know how to use OpenGL [not that’s bad, it’s good if you know what you’re doing]. The SuperBible also comes with “Matlight” app. to help you find out stuff. It’s very useful. On top of that, it comes with glut and opengl dlls so you don’t have to hunt for them on the net [not like that’s hard]. I assume you’ve played or seen Quake III or other things that use OpenGL, because you are interested .
P.S. If you are still interested, I would really recommending buying an OpenGL accelerated board , but you don’t need that when you’re only drawing like 20 triangles on the screen.