I want to use version 3.2 so i put this in my manifest xml:
uses-feature android:glEsVersion="0x00030002" android:required="true"
However it still seems to be using version 3.0, because I get prints on the console that look like this:
D/EGL_emulation: eglMakeCurrent: 0xea022050: ver 3 0 (tinfo 0xea36cfb0)
Also my shader with “
#version 320 es” doesn’t compile, I get an error:
ERROR: 0:1: '320' : version number not supported
What am I missing here?
Are you certain that your device support OpenGL ES 3.2 ?
this was a long time ago but yes I remember the android version was supposed to support 3.2. I ended up just using 3.0 because I never figured it out. I had a game in LWJGL that I was trying to make work for android, it rendered using quads which is a feature after 3.2. So I rewrote it to draw in triangles.
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