How could OGL ES run eventhough not supported?

i have a question that i have been wondering about for a while. how could an OpenGL ES application (any applciation) run on a mobile phones such as Nokia 6600 and/or Nokia N-gage although the API is not supported by the hardware nor the software (operating system) of these devices???
who translates the opengl commands to platform dependent code in this case??

hope i can find the answer here.


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