HLSL compilation: which compiler to use ?

Hi,
Correct me if I’m wrong, but it seems that both KhronosGroup’s shader compiler ‘glslang’ and Google’s one ‘shaderc’ can convert HLSL to SPIR-V for Vulkan.

So, my question is very simple: has anyone tested both compilers ? Is there one better than the other ?
(I’m not gonna ask why is there two dev in parallel for the same thing, both distributed with the official SDK…but its tempting)

So, my question is very simple: has anyone tested both compilers ? Is there one better than the other ?
(I’m not gonna ask why is there two dev in parallel for the same thing, both distributed with the official SDK…but its tempting)

Then I’m not gonna answer that shaderc is just a wrapper for glslang, but it is tempting.

So, use the one with the UI you like better for your purposes.