Hi,
Correct me if I’m wrong, but it seems that both KhronosGroup’s shader compiler ‘glslang’ and Google’s one ‘shaderc’ can convert HLSL to SPIR-V for Vulkan.
So, my question is very simple: has anyone tested both compilers ? Is there one better than the other ?
(I’m not gonna ask why is there two dev in parallel for the same thing, both distributed with the official SDK…but its tempting)