Normally I do 3D animation and other stuff, but during the years 3D got a little boring to me, cause of the lack of interaction between user and programm. Therefore I thought to learn OpenGl. Now I have very many questions and I hope you all will be very patient with me
OK lets start :
I need a resource, where to get the Tools… ( I already got MS Visual Studio 6…is this any good ?)but I too need all those libs and the other stuff.
Are there good books , which you can recommend to me ? ( I must get them in Europe too)
I`m an Austrian, so If there are german ppl here, feel free to talk to me in german, since this is sometimes easier.
How long will it take to learn OpenGl ?
( I`m learning quite fast ) For example :" How long did you need to make a spinning cube in OpenGl ?"
Thanxs for reading this and you can contact me at :
1: Unless you got an illegal copy of MSCV cough, you should have what is needed to start programming OpenGL. You need to add some libraries to you project: opengl32.lib (glu32.lib if you intend to use GLU). You also need to include <gl/gl.h> (and eventualy <gl/glu.h> ).
2: Yes, there are some nice books you can try. OpenGL SuperBible, Second Edition and OpenGL 1.2 Programming Guide, Third Edition: The Official Guide to Learning OpenGL, Version 1.2 is two good books (40-50 bucks at http://www.amazon.com )
3: There are some germans here, I’m not one of em
4: Depends on what you mean by learning. But to get to know OpenGL can take a few days. And another month or so to know it enought to be able to use it in a good way.