Here it is....

…after i got a lot of support here in the last years, here is a download-link to a first really working and presentable version (win10-32bit) of my application (=> http://www.art-ganseforth.de/glLive3D/19-03-03%20-%20glLive3D-upload.rar). The c-sources are not included because they are absolutly chaotic, unreadable and - hmm - somehow embrassing. But feel free to ask me for, if you’re interested.
But also without sources, this program implements a lot more possibilities then i’ve ever tried myself i.e. like this: some days ago i implemented a first geometry-shader-module and no recomilation was needed. So a lot of OpenGL-things should be programable using only the integrated script-laguage.

I would be interested in critics, hints and if - hmm - someone could have a look on my phong-lightning-shader / the f*****g normals…

Best,
Frank