I’d like to use a BSP Tree in my current engine (for a game). However, all the tutorials I find come with software rasterization only.
This just ends up confusing me a ton, as I know nothing about software rasterization, nor do I wish to pursue that.
If anybody knows where I can find the source of an engine that uses BSPs that’s in OpenGL I’d appreciate it, espescially if it’s accompanied by some type of tutorial webpage or is well-commented.
C++ or C, though C++ is preferrable, as I like OO