Whenever I pass glDisable(GL_LIGHTING) all my polys appear BLACK! As long as lighting is enabled, textures appear as they should and all is well, but when I disabled it in order to billboard a quad in front, the polygon appears in solid black. Help!
Try using glColor3f(1.0, 1.0, 1.0);
Yeah, I figured that out just after I made the post (I’m so stupid…) Thanks anyway!