I have successfully loaded vertex info from lump 11 of a
quake 3 bsp. I threw a wireframe onscreen to ensure
everything was working fine, which it was – this brings me to my question:
… what do I do next?
I would like to get the map drawn with GL_TRIANGLES … but
I get some whacked results when I use them over GL_POINTS/LINES.
Perhaps I need to use strips? … maybe I need to use data from
another lump (face/surface lump)?
If anyone has links to some detailed q3 map specs, or some other
usable info (I have the unofficial quake 3 map specs,
and have looked over Aftershock) - it would be appreciated.