(Asked the same question on Slack:)
I’ working on a fairly complex project involving virtualization and 3d acceleration driver for Windows. Rendering is done on top of Vulkan. On Linux I can only see a back screen while on Mac rendering works as expected. I captured a frame with RenderDoc and it looks good to me.
Could anybody take a look at it to see if I’m missing anything? It might be related to some unitialized pipeline states or maybe shaders signatures
RenderDoc frame attached