I have now almost read the Red book but I still find the logic of the viewing transformations very hard.
Have a look at this image: http://img17.imageshack.us/img17/5290/opengll.png
I would like to make some quads, each of them in the same size, but in different Z and X positions.
What is the correct way to make this?
Like
glTranslate*();
glBegin(GL.GL_QUADS);
first quad
second quad
third quad
...
glEnd();
or
glTranslate*();
glBegin(GL.GL_QUADS);
first quad
glEnd();
glTranslate*();
glBegin(GL.GL_QUADS);
secondquad
glEnd();
glTranslate*();
glBegin(GL.GL_QUADS);
third quad
glEnd();