Help!For openGL shadow mapping

Hello,everyone.
(I’m a Taiwan student, so if there’s something wrong or weird with my poor English,
please,forgive me.)
I got some questions for openGL.

The following file is my full source code,which is actually my homework.
(I’m a new user and seems that I can post links in the topic.
So, I make a space here,if it were illegal,please inform me.)

I’am asked to implement shadow mapping here.
I refer to this tutorial.

https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping

So,in my program, I try to make two-part shading.

  1. Render the depth map
  2. Use depth map to render the scene.

I think this program has been done,but I got nothing in my program.
If you run this program,you will get the result which is black only.

The ideal result should be something like this.
image

I try to find out errors in my code, and fix lots of problems.
I’ve checked VAO/VBO,matrix loading and every shader, and so on.

It seems that everything is good here,but my program does not work…

I’m very sorry that what I only can do is to upload my whole source code which I think is a very rude behavior,but,please,help me.
I’ve spent almost whole day to find out errors,but get nothing better…

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.