(I’m a Taiwan student, so if there’s something wrong or weird with my poor English,
I got some questions for openGL.
The following file is my full source code,which is actually my homework.
(I’m a new user and seems that I can post links in the topic.
So, I make a space here,if it were illegal,please inform me.)
I’am asked to implement shadow mapping here.
I refer to this tutorial.
So,in my program, I try to make two-part shading.
- Render the depth map
- Use depth map to render the scene.
I think this program has been done,but I got nothing in my program.
If you run this program,you will get the result which is black only.
The ideal result should be something like this.
I try to find out errors in my code, and fix lots of problems.
I’ve checked VAO/VBO,matrix loading and every shader, and so on.
It seems that everything is good here,but my program does not work…
I’m very sorry that what I only can do is to upload my whole source code which I think is a very rude behavior,but,please,help me.
I’ve spent almost whole day to find out errors,but get nothing better…