I’m having a problem when using the 3dfx hardware acceleration: when I call glVertex3f (0, 0, 0) I get an ‘DivisionThroughZero’ error. This also appears when, after using gluPerspective, an object clips to the front plane.
If I use the Microsoft Implementation, the error doesn’t appear. I’m using a Voodoo Banshee card and used GLSetup to get the hardware support.
Does anybody have an idea why this happens or had the same error? Please tell me!
Thank you and sorry for that poor english,