I’m rendering a heightmap as a series of QUAD_STRIPs. When I view the terrain at certain angles, some of the quads seem to be culled for no apparent reason. See this screenshot: http://wireframe.virtualave.net/personal/dandruf.JPG
I’m building the quad strips so that each one shares an edge, so there shouldn’t be any of these “holes”. What is going on?
[This message has been edited by Noah (edited 03-28-2002).]