Is there anyone out there that can help me???
Heh, sorry, I know I need help. Anyways, to topic, can anyone help me out. I’m writing up a 3D modeling app and things are going well so far, but its now time to start optimizing things.
I’m working with 3D maps and converting them into internal models, and mapping them with colors (height fields). However, my first incarnation is pure triangle strips. I need an algorithm to reduce the triangle count without losing detail in the map (there are holes in it). I suppose for right now, we can disregard the holes though. Please note, the maps that I’m working with (vertex-wise) are upto 4kx4k. That means 3.2 million trianges per map with generic triangle strips. I’m shooting for at most half that.
On average, my maps are 512x512, and 1kx1k tops. I’m shooting for 500k triangles tops.
And secondly, I’d like to contour the map at given values. Anyone have an algorithm for that?
Any resources on this, let me know. I’ve checked the web and haven’t found anything real useful, or at least understandable.
Thanks in advance!