I have a simple vertex structure of
and that is stored in a vector<> array.
Now, i need to pass these into the TriStrip function:
void GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices, PrimitiveGroup** primGroups, unsigned short* numGroups);
I am having trouble with the first parameter, the rest are ok. It needs an unsigned short pointer, is this a pointer to an array of unsigned shorts that point to my individual vertex positions?
It seems so much easier in the directX example …
hehe sorry if this is confusing…