have OpenGL support lighting index table

I want to render over 5,00 light source
using Phong’s shade method in OpenGL.
As title ,How I can doing it.
Do not using Light Map!

Please use a color palette for the light colors(see also the topic under my name), and you also may decide what kind of light source is going to be used (infinty , local,…) and you have to determine the three factors as well.

Good luck