HardWare vs Software rendering

how can you switch between Hardware and software rendering in openGL?

You basically need to find a suitable pixel format yourself instead of using ChoosePixelFormat. In order to do that, you will have to use DescribePixelFormat.

The URL below is where I posted the code I use in my programs in order to choose between HW and SW modes.



Sweet, thanks!!!
I’ll try it when I get home.