Hardware T&L

How do I perform Hardware T&L with OpenGL. In other words how can I move my vertex and matrix transformations from the CPU to the GPU.

Thank You

If you have hardware that supports it, then the driver does that automatically. It requires no extra code from your program. Otherwise, if the hardware does not support T&L, then the driver does it all on the CPU.

However, if you want to maximize hardware T&L efficiency, that may require using vendor specific extensions to get the absolute most out of the hardware.