Hardware accelerated off-screenrendering on Windows

Hi is there a way to offscreen render hardware accelerated on windows. Wgl (unaccelerated ?) might be a way but all examples i found are rather old. Is there a way ?

You should be able to use Frame buffer objects if your card supports it (take a look at the specification) is pretty easy compared to pbuffers :slight_smile:


thanx alot for your quick reply :wink: