had to write that

taken directly from NV_occlusion_query specifications:

“requiring invariance for NV_occlusion_query would be futile.”

Does that mean we’re gonna be assimilated ?


[This message has been edited by deepmind (edited 02-25-2002).]

From the NV_render_texture_rectangle and NV_render_depth_texture specs,

First, close your eyes and pretend that a WGL specification actually
existed. Maybe if we all concentrate hard enough, one will magically