GTX 1080, Vulkan Tutorial and poor depth stencil attachment support

Hi All,

Working through the Vulkan Tutorial and now in the Depth Buffering section. My problem is that the GTX 1080 has no support for the RGB colorspace and depth stencil attachment.

GTX 1080 Vulkan support

Formats that support depth attachment are few:
D16 and D32
S8_UINT
X8_D24_UNORM_PACK32

What is the best format for going forward with the tutorial? Any at all?

I did find some discussion of separating the depth and stencil attachments with separateDepthStencilLayouts though on first search examples seem few.

I have to say debugging my working through the tutorial has been great for

I have to say debugging my working through the tutorial has been great for my education but frustrating at times.
Thanks,
Frank

I see support for D24_UNORM_S8_UINT and D32_SFLOAT_S8_UINT. These are both depth/stencil formats.

Hi Alfonse.

Thanks for the reply. I may have found the root of my problem in a failure of a deep copy in the createGraphicsPipeline function. I would make a separate post about this. I am trying to create a fix but it maybe a compiler issue.

Thanks,
Frank

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