Graphics Algorithms and technics

Hi.

Maybe someone have link/s to a sites contains massive scientific material - algorithms, classic and new ones , articles etc. about computer graphics (software)???

for example: explanations about the rey-tracing algorithm, texture mapping technics, etc.

Please, it’s very important for me.

Thanks.
Itzik.

[This message has been edited by Izek (edited 06-12-2001).]

[This message has been edited by Izek (edited 06-12-2001).]

Try http://www.graphicspapers.com

If you already know the title of the paper you’re looking for, also take a look at http://www.citeseer.com

Shameless plug: there’s more links like these at http://www.delphi3d.net/links.php?category=2

I hope this helped,

  • Tom

Go to a bookstore and buy “Computer Graphics: Principles and Practice”, second edition (does a third exist?) by Foley, Van Dam, Feiner and Hughes.

This book covers many many topics of CG

Cheers,
-Lev

Another good book is “Computer Graphics Using OpenGL” by Francis S., Jr. Hill, Francis J. Hill.

Its not as advanced as the Foley one but it is very well written.

Jason A.
DelphiGL (http://delphigl.cfxweb.net)