Good documentation of WGL, ARB

I did my google duty, and searched. And I cannot find a “clear” documentation about the WGL functions (mainly, WGL_ARB_PBUFFER)

The best I found was
Nvidia OpenGL specs
That’s nothing more than a mirror of the WGL specs…

Adding some example code found in nvidia PDFs and the specs documentation, I was able to build my p-buffer render2texture framework. but… still…

is there a nicely organized WGL and extensions reference out there?
Something with hyperlinks, and a global index.

The NV extension spec is really the best we can have in my opinion. The layout is quite nice compared to plain text reference avaiable at the OpenGL Extension Registry and the last time I downloaded OpenGL specs from ATi their layout was painful.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.