I did my google duty, and searched. And I cannot find a “clear” documentation about the WGL functions (mainly, WGL_ARB_PBUFFER)
The best I found was
Nvidia OpenGL specs
That’s nothing more than a mirror of the WGL specs…
Adding some example code found in nvidia PDFs and the specs documentation, I was able to build my p-buffer render2texture framework. but… still…
is there a nicely organized WGL and extensions reference out there?
Something with hyperlinks, and a global index.