I am unfamiliar with open GL. I can program fully in C++ but only using standard command line CIN and COUT calls. I also can use the Swing API but I have not ventured into Open GL yet.
Can anyone recomment a good starting point. I use a Mac primarily but I have access to Windows also.
I would suggest you start the same way I did: www.spacesimulator.net. The first tutorials work well as crash courses.
You can also try NeHe’s tutorials (nehe.gamedev.net). The only problem is that NeHe uses the Windows API to create windows. If you are unfamiliar with it, try spacesimulator.net first, because it uses the quite easy to learn GLUT (OpenGL Utility Toolkit) for that. GLUT is window system independent, so you can use on your Mac (check the Red Book’s Appendices for AGL (Apple GL), too).
Great I will try that out.
Thanks for the help