glXMakeCurrent() returns FALSE

I create several windows and rendering contexts. When call glXMakeCurrent(display, window, hGLRC) for one of them, it returns FALSE. I checked the window, and context, they are right. Anybody know any possible reason? Thanx.

hmm multiple rendering context problem eh?

based on your description, it’s hard to say. can you post some code?

:regards:

Thanx CellOut. I have fixed this problem already.

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