I got a weird problem here when i call glViewPort() within my program. It return me an error, even if i am outside a glBegin() glEnd(). And of course, my value ar’nt negative. Is someone know something about it?
My seconde problem is when i loop calling glGetError to clear all the error flag, my loop never exit. It is like my glGetError itself return an error.
All those 2 strange things happen in the same area in my code.
What can cause this?
Tanks in advanced!