I read the instanced_arrays spec here a few times, and it seems simple enough:
The import part seems to be calling glVertexAttribDivisorARB() to make the vertex attribute into an instance attribute. Here is my code:
I get an unhandled memory exception when glVertexAttribDivisorARB() is called. The same thing happens if I use 0 instead of 1 (which should just be the default mode).
Has anyone used this extension successfully?