glVertex*f lines not working over a 2D texture

Mind me, I do not really think that “he is truly an only an idiot”. It’s just the glTranslate solution that is very bad for what I know about your problem.
But probably he has his own reasons that are useful for other points that you did not detailed in this topic.

Sorry for flaming. I know it’s forbidden and I deserve to be banned for that !

[This message has been edited by vincoof (edited 03-13-2003).]

Hey, there was no problem at all about this, I was just a lil’ acerbic with him ^^ He’s glad he learns something and he doesn’t know a lot more than you about my project anyway!

In resume you were not flaming, I was… And your answer was the right one and he agrees with your point of vue.

Thanks for all (especially for writing all that in english altough we both speak french =P)

acerb (@softhome.net)

Add :
Do you know why I couldn’t get the transparence out of any texture or quad over my texture ?

[This message has been edited by acerb (edited 03-17-2003).]