when porting a game from linux to mac, i ran into trouble when the game used glutSpecialUpFunc() to do stuff when a key is let up. the implementation of opengl in the 1.0 sdk is 3.2, not 3.7 which has glutSpecialUpFunc() (3.2 does not). has anyone compiled glut 3.7 to mac, or will i have to work around this some other way?

I think you’ll probably have to find a way around it, but you should probably ask around on the OpenGL developer’s mailing list (I think it’s on the OpenGL page under,,) they might know.