i’m new to opengl, and i’m having trouble getting glut to work. i’ve some ridiculously simple sample code that’s supposed to put up a window and draw into it. when it gets to glutCreateWindow, though, it’s exiting. the glut_error_log contains:
GLUT: Fatal Error in MacOS Toolbox DEBUG PPC: window could not be created.
is there something really obvious i’m missing? do the console arguments that it prompts when the program starts get used for anything?