glutBitmapCharacter

i have tried using this function but it is not posting anything to the screen.

glColor3f(1, 1, 1);
glRasterPos3f(0.0, 1.8, .2);
for(i=0; i < len; i++) {
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, string[i]);
}

Originally posted by stone1cold:
[b]i have tried using this function but it is not posting anything to the screen.

glColor3f(1, 1, 1);
glRasterPos3f(0.0, 1.8, .2);
for(i=0; i < len; i++) {
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, string[i]);
}[/b]

Make sure your ‘looking at’ where your
drawing the character?

For reference, here’s the function:

void APIENTRY
glutBitmapCharacter(GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fontinfo;
GLint swapbytes, lsbfirst, rowlength;
GLint skiprows, skippixels, alignment;

#if defined(_WIN32)
fontinfo = (BitmapFontPtr) __glutFont(font);
#else
fontinfo = (BitmapFontPtr) font;
#endif

if (c < fontinfo->first | |
c >= fontinfo->first + fontinfo->num_chars)
return;
ch = fontinfo->ch[c - fontinfo->first];
if (ch) {
/* Save current modes. /
glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
/
Little endian machines (DEC Alpha for example) could
benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
instead of GL_FALSE, but this would require changing the
generated bitmaps too. /
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
ch->advance, 0, ch->bitmap);
/
Restore saved modes. */
glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
}

Sorry if I interrupt but can I use only the few fonts defined in GLUT?