Hello everyone,
I am having considerable troulbe just getting GLUT to work.
I’ve put the glut32.dll in C:\WINDOWS\system32\
Then the glut.h to C:\Program Files\Metrowerks\CodeWarrior\Win32-x86
Support\Headers\Win32 SDK\GL\
adn then the glut32.lib to C:\Program Files\Metrowerks\CodeWarrior\Win32-x86
Support\Libraries\Win32 SDK\
Then when I create a C++ console application, I add the libaries: glu32.lib, glut32.lib and opengl32.lib
In my main CPP file I have included the header files in this way:
#include <windows.h>
#include <wingdi.h>
#include <GL/gl.h>
#include <GL/glut.h>
And then an almost empty main.
When I try to compile I get the following errors:
Error : ambiguous access to overloaded function
‘std::exit(int)’
‘exit(int)’
glut.h line 486 nit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
Error : ambiguous access to overloaded function
‘std::exit(int)’
‘exit(int)’
glut.h line 503 _ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
Error : ambiguous access to overloaded function
‘std::exit(int)’
‘exit(int)’
glut.h line 549 CK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); }
Am I missing something? some setting in Code warror?
Please help.
Thank you,
Pancho