Ok humm… I got a strange problem, I load a texture, if I apply this texture on a teapot no problem… I see my texture perfectly, but if I apply it on a ex: glutSolidCube or glutSolidCone the result is strange I only see one color. My texture is kind of orange wood and when I apply it on a cube I only see the orange… but if I create a cube vertex by vertex I can see it perfectly why?? The same problem occur also with any other glut base model except the teapot… why??
If I remember right so is texture coordinates only generated for the teapot. This is how GLUT works.
Thank you buddy…
and … of course, you could always take your GLUT source code and add in texture coords for the other glut solids if you wished!
No big deal really! But confusing, yes!
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